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NPC-Driven Cars

market.p_meta_desc NPC traffic for AR16 Native Vehicles. Townsfolk drive AR16 cars through Saint Denis, Blackwater, Valentine and the rest of the map, alongside native wagons and riders. Every area has its own mix and density, and the streets get quieter at night. Three modes. mixed brings cars…

About this vehicle

NPC-Driven Cars

NPC traffic for AR16 Native Vehicles. Townsfolk drive AR16 cars through Saint Denis, Blackwater, Valentine and the rest of the map, alongside native wagons and riders. Every area has its own mix and density, and the streets get quieter at night.

Trailer

Features

  • Three modes. mixed brings cars, wagons and riders; cars leaves only AR16 cars on the roads; off clears managed traffic.
  • Per-area mix. Saint Denis is busy with cars, Tumbleweed and Armadillo stay mostly horses. Towns, outskirts, villages and countryside each have their own weights, density and cruising speed.
  • Night traffic. From 22:00 to 05:00 density drops to about a third.
  • Car classes. Taxis in Saint Denis and Blackwater, police, sheriff, ambulance and fire cars, pickups with cargo: each class sets the livery, paint and extras.
  • Server limits. Total and car caps for the whole server, changeable live with a command or convar.
  • Safe cleanup. A car taken over by a player is never deleted under them.
  • Admin commands: /ar16traffic mixed|cars|off, status, models, exclude, include, maxcars, clear.
  • Exports for other scripts: read or switch the mode, list and remove traffic groups.

Requirements

  • RedM with OneSync enabled, server artifact 12735 or newer.
  • ar16_vehicles (free) and at least one AR16 car pack: Pioneers, Coupe, Irontruck or Emergency & Taxi.

Resource name: ar16_traffic. Config and documentation stay open for editing.

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