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Tactical Animations (FiveM)

market.p_meta_desc Tactical movement for FiveM: low crouch, crawling, rolling, body lean and independent head and torso rotation. Custom tactical animations for long guns, while native movement stays available. Stances: normal, tactical, crouched and prone, with rolling and crawling. Lean: hold Q…

About this animation pack

Tactical Animations (FiveM)

Tactical movement for FiveM: low crouch, crawling, rolling, body lean and independent head and torso rotation. Custom tactical animations for long guns, while native movement stays available.

Features

  • Stances: normal, tactical, crouched and prone, with rolling and crawling.
  • Lean: hold Q or E to lean left or right, armed or unarmed.
  • Free look: hold Alt to turn the head on its own. While aiming, the torso and weapon turn up to 110° in either direction and movement follows the legs.
  • Low ready: hold the weapon low or at the ready without entering aim mode.
  • Fire modes: AUTO, BURST and SINGLE for automatic weapons. Burst fires up to three shots per trigger press. Semiautomatic weapons are not converted to automatic fire.
  • Weapons: tactical locomotion for SMGs, rifles, machine guns, shotguns, sniper rifles and heavy weapons. Pistols use native standing movement, crouch and prone stay available.
  • Configurable: keys, enabled features, notifications and command access in config.lua.

Default Controls

CtrlCycle normal, tactical and crouched

ZEnter prone or return to the previous stance

XRoll, also unarmed

BToggle low ready / weapon-ready hold

Hold Q / ELean left / right

Hold AltTurn the head; while aiming, rotate the torso and weapon

ShiftFaster crouching or crawling

HCycle fire modes

RMBNative aiming while standing or crouched

Commands and Integration

  • tac stance, /tac prone, /tac roll, /tac ready, /tac on / /tac off, /tac mode [auto|burst|single] and /tac status.
  • tac reload and /tac diag need the ar16.tactical.admin ACE.
  • Client exports: SetSuspended lets inventory, injury and emote resources release tactical control for a moment. SetKeyBinding and SetKeyBindings give each player personal controls.

Good to Know

  • Body poses are made for third-person play. First-person standing movement uses the native profiles.
  • Prone aiming and firing are blocked by default.
  • Left-handed grip and firing are not implemented.
  • Resources that replace movement clipsets, weapon poses or the same controls can conflict. Hand control over with SetSuspended.

Requirements

  • FiveM server with OneSync enabled.
  • Standalone: no ESX or QBCore needed.
  • Resource folder: ar16_tactical_rifle (keep this name).
  • Escrow protected. config.lua and the docs stay open.

Installation steps, configuration, key bindings and the API are documented in the included README and docs.

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