About this script
Random Incident System
Random incidents that bring the world to life and give doctors and lawmen something to do: overturned wagons, riders thrown from horses, snake bites, wolf attacks, shootings, brawls, hold-ups and stagecoach robberies, drunk troublemakers, mounted fugitives and burning wagons.
Features
- 12 incident types. Every 6 to 14 minutes, more often with more responders on duty, a scene appears on a road or trail 300 to 700 m from a responder or at a fixed point from the config. Every spot is checked, so nobody spawns behind a fence, in a yard or on a roof.
- Calls by district. Lemoyne, New Hanover, West Elizabeth, New Austin and Ambarino. A Saint Denis deputy is not sent to Armadillo, and when nobody of the needed service is on duty in a district, the call goes to every district.
- Calls panel. F6 or /incidents opens a dispatch telegraph with the district, distance, age and who is responding. Respond, stand down or just set the route.
- Doctor. Examine, give first aid, resuscitate or pronounce dead, put the patient in a vehicle or on a horse and hand them over at a hospital.
- Law. Order surrender, blow the whistle, cuff, search, question witnesses, inspect the scene, escort and hand prisoners over at a sheriff office.
- Suspects react on their own. They surrender, flee, fight, break free while being cuffed or offer a bribe. Fleeing suspects and fugitives are tracked live on the map.
- Escort with custom animations for NPCs and restrained players.
- Vehicles, horses and trunks. Put a person on a horse, into a wagon, a coach or any networked vehicle, or into the trunk of a small AR16 car.
- Paid per action. Every action is checked on the server (role, distance, state, timing) and paid, plus a completion bonus for each service.
- Handcuffs item if you want it: taken when cuffing and given back on hand-over.
- A client API for your own radial or target menu, server exports such as CreateIncident and SendAlert, hooks for rewards, finished incidents and bribes.
- English, Russian and Spanish.
Incidents
Wagon accident, horse fall, snake bite, sick traveler, wolf attack, gunshot wound, saloon brawl, hold-up, stagecoach robbery, drunk and disorderly, mounted fugitive and wagon fire.
Controls
- F6 or /incidents: calls panel.
- rislast: route to the last call.
- B: lawman's whistle, rebindable.
- Admin: /ris_spawn, /ris_test_suspect, /ris_clear.
Requirements
- RedM with OneSync.
- Detects ARP, VORP, RSG, RedEM:RP and QBR automatically, or runs standalone with ace permissions.
- Works with rsg-target, ox_target, the built-in floating menu or your own menu.
- Resource name: ar16_ris
The config, texts and framework bridges stay open. Full documentation is included.
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