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Random Incident System

market.p_meta_desc Random incidents that bring the world to life and give doctors and lawmen something to do: overturned wagons, riders thrown from horses, snake bites, wolf attacks, shootings, brawls, hold-ups and stagecoach robberies, drunk troublemakers, mounted fugitives and burning wagons…

About this script

Random Incident System

Random incidents that bring the world to life and give doctors and lawmen something to do: overturned wagons, riders thrown from horses, snake bites, wolf attacks, shootings, brawls, hold-ups and stagecoach robberies, drunk troublemakers, mounted fugitives and burning wagons.

Features

  • 12 incident types. Every 6 to 14 minutes, more often with more responders on duty, a scene appears on a road or trail 300 to 700 m from a responder or at a fixed point from the config. Every spot is checked, so nobody spawns behind a fence, in a yard or on a roof.
  • Calls by district. Lemoyne, New Hanover, West Elizabeth, New Austin and Ambarino. A Saint Denis deputy is not sent to Armadillo, and when nobody of the needed service is on duty in a district, the call goes to every district.
  • Calls panel. F6 or /incidents opens a dispatch telegraph with the district, distance, age and who is responding. Respond, stand down or just set the route.
  • Doctor. Examine, give first aid, resuscitate or pronounce dead, put the patient in a vehicle or on a horse and hand them over at a hospital.
  • Law. Order surrender, blow the whistle, cuff, search, question witnesses, inspect the scene, escort and hand prisoners over at a sheriff office.
  • Suspects react on their own. They surrender, flee, fight, break free while being cuffed or offer a bribe. Fleeing suspects and fugitives are tracked live on the map.
  • Escort with custom animations for NPCs and restrained players.
  • Vehicles, horses and trunks. Put a person on a horse, into a wagon, a coach or any networked vehicle, or into the trunk of a small AR16 car.
  • Paid per action. Every action is checked on the server (role, distance, state, timing) and paid, plus a completion bonus for each service.
  • Handcuffs item if you want it: taken when cuffing and given back on hand-over.
  • A client API for your own radial or target menu, server exports such as CreateIncident and SendAlert, hooks for rewards, finished incidents and bribes.
  • English, Russian and Spanish.

Incidents

Wagon accident, horse fall, snake bite, sick traveler, wolf attack, gunshot wound, saloon brawl, hold-up, stagecoach robbery, drunk and disorderly, mounted fugitive and wagon fire.

Controls

  • F6 or /incidents: calls panel.
  • rislast: route to the last call.
  • B: lawman's whistle, rebindable.
  • Admin: /ris_spawn, /ris_test_suspect, /ris_clear.

Requirements

  • RedM with OneSync.
  • Detects ARP, VORP, RSG, RedEM:RP and QBR automatically, or runs standalone with ace permissions.
  • Works with rsg-target, ox_target, the built-in floating menu or your own menu.
  • Resource name: ar16_ris

The config, texts and framework bridges stay open. Full documentation is included.

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